Parent State ID: 93
State Depth: 20
Action Taken: pour-shot-to-used-shaker(shot3, ingredient1, shaker1, left, l1, l2)
Action Reasoning: The next best action is to pour the ingredient1 from shot3 into shaker1, as this progresses towards making cocktail2 by combining ingredient1 and then ingredient2 in shaker1.
State Description: - Shot1: Contains cocktail1, on the table, not clean, not empty.- Shot2: Clean, empty, on the table.- Shot3: Empty, held by left hand, clean, not previously used.- Shaker1: Contains ingredient1 and ingredient1, not clean, not empty, at fill level l2, unshaken.- Dispenser1: Contains ingredient1 (red).- Dispenser2: Contains ingredient2 (blue).- Left hand: Holding empty shot3.- Right hand: Empty.- Cocktail1: Defined by mixing ingredient2 and ingredient1, now in shot1.- Cocktail2: Defined by mixing ingredient1 and ingredient2, ingredients currently being added to shaker1.
Action Path: ['grasp(left, shot3)', 'fill-shot(shot3, ingredient2, left, right, dispenser2)', 'pour-shot-to-clean-shaker(shot3, ingredient2, shaker1, left, l0, l1)', 'clean-shot(shot3, ingredient2, left, right)', 'fill-shot(shot3, ingredient1, left, right, dispenser1)', 'pour-shot-to-used-shaker(shot3, ingredient1, shaker1, left, l1, l2)', 'leave(left, shot3)', 'grasp(left, shaker1)', 'shake(cocktail1, ingredient2, ingredient1, shaker1, left, right)', 'pour-shaker-to-shot(cocktail1, shot1, left, shaker1, l2, l1)', 'leave(left, shaker1)', 'grasp(left, shaker1)', 'empty-shaker(left, shaker1, cocktail1, l1, l0)', 'clean-shaker(left, right, shaker1)', 'grasp(left, shot3)', 'refill-shot(shot3, ingredient1, left, right, dispenser1)', 'pour-shot-to-clean-shaker(shot3, ingredient1, shaker1, left, l0, l1)', 'clean-shot(shot3, ingredient1, left, right)', 'grasp(left, shot3)', 'pour-shot-to-used-shaker(shot3, ingredient1, shaker1, left, l1, l2)']

INACTIVE REASON: action path invalid: The last action `pour-shot-to-used-shaker(shot3, ingredient1, shaker1, left, l1, l2)` is invalid because the precondition that `shot3` contains `ingredient1` is not met. The current state's natural language description, diagram encoding, and visualization do not accurately reflect the effects of the last action, as `shot3` was empty in the parent state.
